Happy New Year!
Hope you guys are having a great start to new year. I’m starting off strong by putting a new build of Run and Gun up. So head on over to the Run and Gun page to check that out.
The new build includes mostly some bug fixes for things like backwards and infinite wall-running, some big issues that were plaguing the game for a while. I started working on an aiming mechanic, so now if you hold down the right mouse button you will aim. Still some work left to do on that though. Next up is an actual accuracy monitor so that you don’t have pinpoint accuracy 100% of the time.
Updates have been a bit slow the past few months. I’ve started helping out some friends who are making a 2D side scrolling shooter. It’s a cool project in the early stages but I’m excited to see where it goes. But unfortunately because of that progress on Run and Gun has slowed. Don’t worry though I will never give up just a bit of reduced work being done.
I will be showing off Run and Gun on January 26th at PlaycraftingNYC Winter Expo. Come by and check out Run and Gun if you have a chance!
So I just got back from showing off the new version of Run and Gun at the Playcrafting NYC October Expo.
I got a lot of good feedback from everybody who played my game and am going to start implementing some of the new ideas soon. I also just uploaded the version of the game I showed at the Expo to the Run and Gun game page. I had to remove the web player unfortunately as it is no longer supported in Unity so you’ll have to download the game in order to play it. Updates should become more frequent as I get back to updating the game more regularly. Oh and there’s a new level in the game that shows off the wall-running aspect of the game a bit better than the last one.
Hope you enjoy the new level! And thanks if you played my game at the expo!
I spent a bunch of time over the past 2 months working on Run and Gun and added some cool features. The movement has been tweaked a bit, some new animations and sounds, and I fixed some issues with the game running on faster computers. The most exciting feature in my opinion is the addition of wall-running.
Run at a wall at an angle while holding forward and you will run along it for a little bit. Jumping while wall-running will give you a boost that is faster than sprinting. You can chain wall-runs in order to move very quickly around the level. You can also control your speed while wall-running by pressing forward or backward. This should add some fun game-play elements.
I recently showed the game off at the Playcrafting Summer Expo in NYC. I got some very valuable feedback and ideas from the people who played my game. I’ve decided to show off my game at the next Playcrafting event in October. It should be a good time and I recommend you come check it out. I’ll be working on Run and Gun some more before then so it should be cool to see the progress.
That’s all for now.
A lot of things have happened in 2016. I went on a trip to GDC, completed a class in NYC by PlaycraftingNYC, and started working on a new FPS game. I’ll be uploading the games I made during class and a demo of my FPS in the coming weeks. So this site should become a little more active over the next month as I get all those set up. Run and Gun should be uploaded as this message goes up. Give it a try and let me know how you like it.
I’m proud to say that the development on my Scramble clone is coming to a close. There’s a total of 4 levels in the game now. I’ve added some new music for the menus and some animations for when you reach Game Over or when you complete the game. I’ve also gone through and tweaked the difficulty a bit, moving around UFOs and rockets to make level 2 a little easier to get past. This is definitely the most complete game I’ve ever made and I’m very happy for people to finally give it a try. I’ve incorporated a lot of things I’ve learned over the time it took to create this so it’s been a great experience. Hope you enjoy it!
You can play Scramble here
After this, I’m planning on moving into more C/C++ related games. Unity has been a great learning experience but I want to be able to expand my skill-set a little further. More C/C++ experience is just want I need. It may be some time before my next update due to actually having to create a new game and finding a way to upload it to the site. But it will eventually get here.
I’ve been working on a new game in my spare time and I’ve just added it to my website.
It’s called Scramble, and it is a side-scrolling 3D shooter created in Unity. I created it as a fun and challenging arcade game. Currently it only has 2 levels but I’m planning on adding more in the future and possibly a boss battle. This project has me really excited as I learned a lot making this game and have incorporated some really fun things. This game takes advantage of the new Unity UI tools and some interesting things I’ve learned about the Particle Systems in Unity. Please head over to the Projects page and take a look!
Please note that this game is currently a WORK IN PROGRESS. There are many things about this game that I want to change and tweak. This is a preliminary version of the game that I wanted to put up on the site as an example of what the final game will look like.
You can view this game under the Projects tab in the upper right or by following this link: Scramble
In addition to Scramble, I’ve also go around and made small updates to the existing pages. I’ve updated my Resume and About Me page. As well as some of the descriptions on my existing game pages.
I should be keeping this website up to date more frequently as I fix/tweak things with Scramble. Hope you enjoy it!
Hey there. Welcome to the first post on my site. I’ll be updating this regularly with projects I am working on in my spare time. Take a look around at some of the things I have done. Currently the site is a work in progress so please bare with me as I get it up and running to my standards