Hey everyone,

Back from Play NYC. It was a great experience. That was my first time showing my game at a large convention. It was long and tiring but ended up being well worth it. I met a lot of great people, got a lot of positive feedback, and even some ideas about the direction I want to take Run And Gun.

The immediate future I’m going to start working on fixing some of the issues that remain with the character animations. Then I think I’m going to make a tutorial / time trial speed run obstacle course. One of the biggest take-aways from the convention was that the wall-running mechanics were a little hard to pick up. It required a lot of explanation by me and there was some people who just didn’t understand how to use it. I want it to be intuitive as possible. Also I really want to add some sort of single player component to the game. So I think a tutorial and speed run level would handle both of these issues.

After that I’m going to research how to improve the networking a bit. I ran into a lot of problems at the convention with lag spikes making the game borderline unplayable in my opinion. Whether this be switching to Client-Server or just figuring out how to connect two computers via LAN, I’ll definitely be solving that problem.

Anyways, the Play NYC build of the game is now on the website so head over to the Run And Gun page to download the game and play it on your own. I’m hoping people actually do this and who knows maybe you could play with others from the convention.

I left Play NYC with a new direction and renewed sense of confidence in my game and it’s making me pumped for the future. I hope you continue to follow my development because I promise you the game will be great one day.

Thanks,
Mike