All posts by Michael Harris

Creator of this site

Update 8/22/2017

It’s been a very hectic year.

Since my last update I’ve attended GDC, worked on a game for PAX, and started learning C++. I’ve learned a lot during this time and made some updates to Run and Gun. I most recently attended Play NYC, which was a great experience and I hope leads to a bigger game development community in NYC.

Not everything has been great though. A few months ago I had a death in the family and because of that took a little time to step away from development. In addition to that, I dropped out of a startup company I was helping create their first game. And I’ve seen multiple opportunities slip through my fingers.

It’s been a bit rough and I honestly don’t know where the time has gone since my last update. But I am still going strong. I’ve updated Run and Gun with some things like weapon sway, recoil, and head bobbing. And I plan on getting more updates out faster. I still love this stuff, and won’t stop any time soon.

Hope you enjoy the new Run and Gun updates. There should be more to come in the future.

Thanks for sticking with me!

Update 1/5/2017: New Run and Gun build

Happy New Year!

Hope you guys are having a great start to new year. I’m starting off strong by putting a new build of Run and Gun up. So head on over to the Run and Gun page to check that out.

The new build includes mostly some bug fixes for things like backwards and infinite wall-running, some big issues that were plaguing the game for a while. I started working on an aiming mechanic, so now if you hold down the right mouse button you will aim. Still some work left to do on that though. Next up is an actual accuracy monitor so that you don’t have pinpoint accuracy 100% of the time.

Updates have been a bit slow the past few months. I’ve started helping out some friends who are making a 2D side scrolling shooter. It’s a cool project in the early stages but I’m excited to see where it goes. But unfortunately because of that progress on Run and Gun has slowed. Don’t worry though I will never give up just a bit of reduced work being done.

I will be showing off Run and Gun on January 26th at PlaycraftingNYC Winter Expo. Come by and check out Run and Gun if you have a chance!

Thanks,
Mike

Run and Gun

Run and Gun is a Multiplayer FPS. It is networked, so if you choose Multiplayer mode then you will be automatically placed in a room with others, should anyone else be playing. This is my first FPS and is currently a work in progress so I’ll be updating this page as I add more features. You can download Run and Gun and play it locally with all the Multiplayer features via the download link below. Just unzip the contents of the folder and then run the executable file.

Download (Windows): Run and Gun
Download (Mac): Run and Gun

Space Shooter

Space Shooter is a top-down shooter much like Asteroids with a competitive twist. You play against another player via local multiplayer and race to see who can destroy the most asteroids. Players can also attack each other to slow each other down. The round ends when one player runs out of lives and the player with the most points wins. Killing another player is worth more points than destroying an asteroid but moves the match closer to it’s conclusion. Give the game a try by downloading it below and I hope you enjoy it!

Download (Windows): Space Shooter
Download (Mac): Space Shooter

October Expo + Run and Gun Update!

Hey guys,

So I just got back from showing off the new version of Run and Gun at the Playcrafting NYC October Expo.

I got a lot of good feedback from everybody who played my game and am going to start implementing some of the new ideas soon. I also just uploaded the version of the game I showed at the Expo to the Run and Gun game page. I had to remove the web player unfortunately as it is no longer supported in Unity so you’ll have to download the game in order to play it. Updates should become more frequent as I get back to updating the game more regularly. Oh and there’s a new level in the game that shows off the wall-running aspect of the game a bit better than the last one.

Hope you enjoy the new level! And thanks if you played my game at the expo!

Thanks,
Mike

Run and Gun – Update

Hi everyone,

I spent a bunch of time over the past 2 months working on Run and Gun and added some cool features. The movement has been tweaked a bit, some new animations and sounds, and I fixed some issues with the game running on faster computers. The most exciting feature in my opinion is the addition of wall-running.

Run at a wall at an angle while holding forward and you will run along it for a little bit. Jumping while wall-running will give you a boost that is faster than sprinting. You can chain wall-runs in order to move very quickly around the level. You can also control your speed while wall-running by pressing forward or backward. This should add some fun game-play elements.

I recently showed the game off at the Playcrafting Summer Expo in NYC. I got some very valuable feedback and ideas from the people who played my game. I’ve decided to show off my game at the next Playcrafting event in October. It should be a good time and I recommend you come check it out. I’ll be working on Run and Gun some more before then so it should be cool to see the progress.

That’s all for now.

Thanks,
Mike

Update 6/27/2016

Hey guys,

A lot of things have happened in 2016. I went on a trip to GDC, completed a class in NYC by PlaycraftingNYC, and started working on a new FPS game. I’ll be uploading the games I made during class and a demo of my FPS in the coming weeks. So this site should become a little more active over the next month as I get all those set up. Run and Gun should be uploaded as this message goes up. Give it a try and let me know how you like it.

Thanks,
Mike

Update 8/4/2015

Hey guys,

I’m proud to say that the development on my Scramble clone is coming to a close. There’s a total of 4 levels in the game now. I’ve added some new music for the menus and some animations for when you reach Game Over or when you complete the game. I’ve also gone through and tweaked the difficulty a bit, moving around UFOs and rockets to make level 2 a little easier to get past. This is definitely the most complete game I’ve ever made and I’m very happy for people to finally give it a try. I’ve incorporated a lot of things I’ve learned over the time it took to create this so it’s been a great experience. Hope you enjoy it!

You can play Scramble here

After this, I’m planning on moving into more C/C++ related games. Unity has been a great learning experience but I want to be able to expand my skill-set a little further. More C/C++ experience is just want I need. It may be some time before my next update due to actually having to create a new game and finding a way to upload it to the site. But it will eventually get here.

Thanks,
Mike

Scramble

I’ve recently added a new game to my Projects page called Scramble. This is a game I’ve been working on for a while. It’s another clone of a classic game, yea I know it’s not very creative, but I assure you this isn’t an exact clone of the original game. I’ve added some new concepts that I’ve learned along the way so I’m a little proud to show it off. Sure it’s nothing innovative or crazy ambitious but I was determined to use this project as a way to learn some new things and I’ve achieved that.

Scramble is a 3D side-scrolling shooter with a bit of an arcade style. You man a spaceship that is attacking an enemy stronghold fortified with missiles, fuel cells, and enemy spaceships. I tried to make the UI look like an old-school arcade UI. I hope you enjoy it!

Play Scramble here